liu.yan Posted March 15, 2017 Share Posted March 15, 2017 FPS dropped rapidly while player is near some very detailed and large models. If setCollisionRadius is called with big parameter, the fps would dropped down to less than 1. Any way to optimize this problem? Link to comment
silent Posted March 15, 2017 Share Posted March 15, 2017 Hi Liu, Use simplified geometry (physical shapes) for the collisions. I'm afraid there are no other methods available to solve this issue. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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