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c++ 14 vs UnigineScript Development Under Windows


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Hi All,

 

Given Unigine 2.3.1 supports C++ 14/Visual Studio 2015 (now with edit and continue, resharper for C++ etc and all that good stuff) AND the API is now consistent across both UnigineScript and C++/C# is there any reason to keep using UnigineScript at all?

 

Given C# is now also supported I'm struggling to come up with a reason to keep coding in UnigineScript  ( other than there is way more UnigineScript sample code ).

 

Is anyone in the same situation?  Does anyone know of a situation where UnigineScript would be preferable?  

 

Any help/opinions would be much appreciated.

 

Cheers,

Simon

 

 

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UnigineScript might have a lower entry level, as it is build-in and only requires a simple text editor. Also for legacy code support it is (at least for some time) for sure required.

 

Nevertheless for any project having sone coding requirements I would strongly recommend using C#/C++ due to professional debugging support. Debugging more complex code in UnigineScript was a pain and prodctivity killer for years.

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