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landscape normal generation size


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hi! - when creating normals with landscape-plugin ,.. generated refined normals are always 256px/surface ,imported albedo creates correctly 1k tex, but generated normal only 256 - did i miss something or is there a bug?

kind regards

Phil

 

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Hi,

In general, resolution of refined texture depends from source texture resolution and number of terrain chunks, for example: if you use 1024x1024-texture and 512x512 terrain with 4 chunks, refined resolution for albedo and normal texture will be 512x512.

Please specify what resolution of the source texture did you use for albedo and normal. They are the same size?

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Hi!

my source-height and albedo have size of 32 k - so i divided in 4x4 source-textures each 8k

with a terrain-size of 2048, i'm getting 8x8 chunks/terrain - so if each of them refined-chunk textures were 1k - i had full res. , right?
so terrain size - 2048 - 4x4 - albedo normal and mask/terrain are set to 8192, - coarse -1024


now when i import albedo - unigine creates 8x8 1k refined albedo-textures which sums up nicely to 32k (8k/terrain).
next step in common tab i hit Normal - unigine creates 8x8 256px only normal-textures - which means per terrain only 2048 instead of 8k, like i would expect it to be for getting full 32k res.

when i import normal, like albedo - unigine creates correct size of 1k refined textures, but when using Normal in common Tab - 256px 

i'd like to avoid generating normal for terrain in external tool tho 

kind regards

Phil

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