angus Posted November 3, 2016 Share Posted November 3, 2016 We created a path in 3DS Max and exported it, using the Unigine plugin to a .PATH file. When playing the path, at speed 1.0 it animates at 25 FPS when on-screen. When playing the path, at speed 1.0 and using engine.world.addUpdateNode (node_cast(path)) to force an update when it's off-screen then it animates at 1 FPS. Is this a bug or have we mis-understood how paths work in Unigine? Link to comment
silent Posted November 3, 2016 Share Posted November 3, 2016 Hi Angus, Could you please provide a small test scene? Have you tried to increase radios of WorldTransformBone as well? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
angus Posted November 4, 2016 Author Share Posted November 4, 2016 Ah - setting the radius fixes things. Thanks very much Silent. Link to comment
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