cinetec_tech Posted November 1, 2016 Share Posted November 1, 2016 we have some crashes with the physical noise. it seems to be the following lines else if(body->getType() == Body::BODY_ROPE || body->getType() == Body::BODY_CLOTH) { BodyParticles *particles = static_cast<BodyParticles*>(body); vec3 direction; const Mat4 &itransform = getIWorldTransform(); should be else if(body->getType() == Body::BODY_ROPE || body->getType() == Body::BODY_CLOTH) { Image *image = getImage(); BodyParticles *particles = static_cast<BodyParticles*>(body); vec3 direction; Link to comment
silent Posted November 2, 2016 Share Posted November 2, 2016 Hi Cinetec, Thanks, fixed in development builds. Fix will be available in 2.4 release. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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