modori Posted October 31, 2016 Share Posted October 31, 2016 Hi We're using Unigine 1.0 and 3D-Max 2017. ( old project update ) We have created a new Mesh Exporter. ( Builded Visual Studio 2013 + 3D-Max 2017 SDK + Unigine_2014-07-07 SDK ) But the Export Mesh File is a mess. (See image) Link to comment
silent Posted November 1, 2016 Share Posted November 1, 2016 Hi Modori, We can't guarantee correct work of Unignie 1 exporter plugins with latest 3Ds Max versions, sorry. I think the best solution will be to use .FBX / .OBJ export first and then conversion to *.mesh format via MeshImport or ResourceEditor tool. Please, sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
modori Posted November 1, 2016 Author Share Posted November 1, 2016 We Export to Many Object. Because you must use the Node Export. Sorry, can not you support? The 3D-Max in the company was upgraded to 2017. So it is distress. Link to comment
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