steve3d Posted March 17, 2011 Share Posted March 17, 2011 I've noticed recent version all have this problem, I use WaterMesh for a small pond, with some dynamic reflection, but if camera moves high enough, the reflections are rendered correctly, like this but if you move camera close to the water surface, the more close, the more stretch are the reflections, like this: Link to comment
serega Posted March 18, 2011 Share Posted March 18, 2011 I can not repeat this problem. Try to add some mesh to data\samples\objects\water_01. Is there still stretching of reflection? Link to comment
frustum Posted March 18, 2011 Share Posted March 18, 2011 Try to adjust w component of reflection plane expression in material. It seems like WaterMesh has non zero Z offset. Link to comment
steve3d Posted March 18, 2011 Author Share Posted March 18, 2011 yes, the WaterMesh object was not placed at world center, the pivot of WaterMesh is placed on center of geometry, and object has translation. strang thing, another scene, also have this type of watermesh, but it shows another type of strech. not like this. I will post the image at Monday. Link to comment
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