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WaterMesh will stretch reflections when camera move close to surface


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I've noticed recent version all have this problem, I use WaterMesh for a small pond, with some dynamic reflection, but if camera moves high enough, the reflections are rendered correctly, like this

post-49-0-78689800-1300356109_thumb.jpg

 

but if you move camera close to the water surface, the more close, the more stretch are the reflections, like this:

post-49-0-65267000-1300356124_thumb.jpg

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yes, the WaterMesh object was not placed at world center, the pivot of WaterMesh is placed on center of geometry, and object has translation.

 

 

strang thing, another scene, also have this type of watermesh, but it shows another type of strech. not like this. I will post the image at Monday.

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