zhang.jian_bin Posted September 20, 2016 Share Posted September 20, 2016 1 Can I create FieldShoreline object in C++? There is no static creation method in this class. 2 How to make the shoreline field texture? Is there a tool by which i can generate shoreline texture from GIS data? Or, what is the protocol of this texture, by which i can make shoreline textures that will be rendered correctly in Unigine. Link to comment
silent Posted September 20, 2016 Share Posted September 20, 2016 Hi Zhang, There is no C++ method for FieldShoreline grabber, because it's not part of the engine. How to use Shoreline grabber you can find in that article: https://developer.unigine.com/en/docs/2.3.1/objects/effects/fields/field_shoreline/ Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
zhang.jian_bin Posted September 20, 2016 Author Share Posted September 20, 2016 Oh, yes, that works. I failed to start the grabber because there was no terrain in my world. Link to comment
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