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Problems on FieldShoreline


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1 Can I create FieldShoreline object in C++? There is no static creation method in this class.

 

2 How to make the shoreline field texture?  Is there a tool by which i can generate shoreline texture from GIS data? 

   Or, what is the protocol of this texture, by which i can make shoreline textures that will be rendered correctly in Unigine.

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Hi Zhang,

 

There is no C++ method for FieldShoreline grabber, because it's not part of the engine. How to use Shoreline grabber you can find in that article: https://developer.unigine.com/en/docs/2.3.1/objects/effects/fields/field_shoreline/

 

Thanks!

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