zhang.jian_bin Posted August 29, 2016 Share Posted August 29, 2016 is there a way that could cull small objects by it final size on screen? for example: discard all object less than 2 pixels on the screen. Link to comment
silent Posted August 29, 2016 Share Posted August 29, 2016 Hi Zhang, I'm afraid, our LOD system is not designed for that. You can configure LOD distance and far object will be disabled at this distance. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
zhang.jian_bin Posted September 5, 2016 Author Share Posted September 5, 2016 hi silent: Does our LOD system ONLY take consideration of distance while applying its strategy. Culling by final size is crucial for us. Especially when a perspective projection is adopted, it is hard for us to determine actual LOD distance while in a orthographic projection this distance can be easily defined. thx Link to comment
silent Posted September 5, 2016 Share Posted September 5, 2016 Hi Zhang, Only distance to the surface bounding box is matters, i'm afraid. There is also option in Rendering settings that will disable all the object at certain distace: Rendering Settings -> Common -> Object distance. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
zhang.jian_bin Posted September 5, 2016 Author Share Posted September 5, 2016 hi silent: Two problems: 1 I've tried "Rendering Settings -> Common -> Object distance". It does work, but my supervisor is not pleased with the visual effect: Objects appear and disappear suddenly(no LOD surface placed in mesh). i read articles: "Content Creation->Tutorials->Setting Up Object LODs", it seems that if we want LOD we must make LOD in the mesh. But our geometry is not from standard modeller like autodesk 3dmax, make LOD from triangle soup may be very trouble. So, Does the engine provide any auto LOD generation mechanism? Or, do we have to provide LOD surface to achieve smooth LOD? 2 We are still very appreciate the method that culling objects by its pixel size, is it possible that you would add this feature to Unigine in the future? Link to comment
silent Posted September 5, 2016 Share Posted September 5, 2016 Hi Zhang, 1) We don't provide yet any tool for LOD generation. 2) Such possibility will be considered when we will refactor our LOD system, but I can't give you 100% percent that it will be available at all. This is not priority task at this moment, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
liu.hong_feng Posted September 7, 2016 Share Posted September 7, 2016 hi silent:I need a chance to judge culling when cull meshes. Link to comment
silent Posted September 7, 2016 Share Posted September 7, 2016 Hi Liu, Not sure that I understand what you want to achieve, sorry. Please, don't hesitate to contact our Chinese-speaking support via this email: china-support@unigine.com Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
zhang.jian_bin Posted September 8, 2016 Author Share Posted September 8, 2016 hi silent: I'm afraid Liu want to interact the culling process of Unigine, so that we can perform user-defined culling strategy(like culling by pixel size). Can we interact the engine's culling process? Link to comment
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