zhang.jian_bin Posted August 23, 2016 Share Posted August 23, 2016 the question is the title. Link to comment
zhang.jian_bin Posted August 23, 2016 Author Share Posted August 23, 2016 Our UI System was implemented by MFC or BCG. Link to comment
silent Posted August 23, 2016 Share Posted August 23, 2016 Hi Zhang, I'm afraid it's not possible. You have to new engine instance for each world. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
binstream Posted August 23, 2016 Share Posted August 23, 2016 Alternatively, you can place another part of your content in a distant place in the same place (and even switch it off by distance with WorldSwitcher, for example) and render the same world with two different cameras. Link to comment
marinos.giannoukakis Posted August 23, 2016 Share Posted August 23, 2016 That's usually my approach, Unigine seems to be handling this kind of strategy quite excellent performance wise................. Link to comment
zhang.jian_bin Posted August 24, 2016 Author Share Posted August 24, 2016 Yes, all i need is to render different things into different windows, not necessarily in different worlds. i will try your strategies later. And thank you, men. Link to comment
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