binstream Posted May 13, 2016 Share Posted May 13, 2016 We have been working for several months already on completely revamped UnigineEditor, it is to be introduced in 2.3 as experimental version (along with old version being used by default) and will become the default editor in 2.4. It was long awaited and finally we have resources to deliver it. Main goals are: Usability Fast content workflow Performance Extensibility Current status is: Completely new core written in C++ Deep Qt integration Hot loading of the editor in any running instance of the engine (similar to UNIGINE 1) Multiple viewports Placement tools Scene navigation Dockable UI elements: arrange toolbars and viewports as you wish Deep assets browser integration, easy drag & drop assets manipulations We would like to share beta builds with active customers to get early feedback, the first beta builds are expected to be available in June. PS: the UI is not the final one, proper UX/UI work is still in progress. 1 Link to comment
cinetec_tech Posted May 13, 2016 Share Posted May 13, 2016 more appreciate if the editor source is exposed. or even 90%. Link to comment
demostenes Posted May 15, 2016 Share Posted May 15, 2016 Great, we are looking forward to give you feedback. Link to comment
steve3d Posted May 28, 2016 Share Posted May 28, 2016 could you please make the editor HiDPI compatiable under windows? I'm using a 4K monitor, but the launcher don't support hidpi, so everytime I open the launcher will kill my eyes. if hidpi support is not important now, please add a manifest to disable it under windows. it's very easy: <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3"> <asmv3:application> <asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings"> <ms_windowsSettings:dpiAware xmlns:ms_windowsSettings="http://schemas.microsoft.com/SMI/2005/WindowsSettings">false</ms_windowsSettings:dpiAware> </asmv3:windowsSettings> </asmv3:application> </assembly> merge this manifest into exe file will do the trick, but really wish the editor will support hidpi under windows. Link to comment
binstream Posted May 30, 2016 Author Share Posted May 30, 2016 OK, thanks - our guys will take this into the account. 1 Link to comment
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