werner.poetzelberger Posted April 14, 2016 Share Posted April 14, 2016 I dont see the possibility to animate these new parameters via Tracker. I guess I could bring it in somehow? Thx. Werner Link to comment
silent Posted April 14, 2016 Share Posted April 14, 2016 Hi Werner, Do you mean Ambient / Reflection / Sky intensity? I'm afraid, right now they are not exposed into tracker. You can change them via code: void setEnvironmentAmbientIntensity(int num,float intensity) void setEnvironmentReflectionIntensity(int num,float intensity) void setEnvironmentSkyIntensity(int num,float intensity) //num = preset number (0 / 1 / 2) We will add these values into tracker in the next SDK update. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted April 14, 2016 Author Share Posted April 14, 2016 Yes. Exactly. They are different for each preset, arent they? Cool. Thx. Link to comment
silent Posted April 14, 2016 Share Posted April 14, 2016 They are different for each preset, arent they?Sure :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted April 14, 2016 Share Posted April 14, 2016 You also can use attached render.parameters file to enable access to these features via Tracker. Just unpack archieve into data/core/systems/tracker/parameters directory with file overwrite. render.zip How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted April 15, 2016 Author Share Posted April 15, 2016 Thank you! Link to comment
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