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[SOLVED] Rendering issue with ObjectGui when log depth is enabled


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When I enable logarithmic depth, ObjectGui has some rendering issues in Unigine 2.2. In our case the ObjectGui shows in front of objects even though it is placed behind it. When I tried to reproduce in the ObjectGui sample I got different results but it was broken as well. Simply enable logarithmic depth in the gui_00 sample and based on the camera angle weird green artifacts start showing like in the attached image.

post-999-0-31999300-1459493047_thumb.jpg

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Hi Michael,

 

There are two workarounds available, however (in case of gui_00 sample). object_gui material can be tuned in the following way:

  1. In case of Alpha blend (Forward) transparency preset you can turn off Depth write checkbox;
    OR
  2. You can also change Alpha blend (Forward) transparency preset to Opaque (Deferred).

Thanks!

How to submit a good bug report
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