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[SOLVED] Rendering issue with ObjectSky sphere when log depth is enabled


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Also happens in 2.1(.1). See screenshot: Clouds of the ObjectSky sphere are poking through geometry, but ONLY when the logarithmic depth buffer is enabled. 

Any pointers as to how to work around this issue for the time being?

 

Reproduce:

 

1. Empty scene

2. Make an ObjectSky

3. Make a cube

4. render_logarithmic_depth 1

post-1599-0-63737100-1458827470_thumb.png

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Hi,

 

Thanks for your feedback! I've added this issue in our internal bug tracker [En-1245].

 

Unfortunately, we can't provide any workaround right now.

 

Sorry for the inconvenience caused.

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