Michel Posted March 24, 2016 Share Posted March 24, 2016 Also happens in 2.1(.1). See screenshot: Clouds of the ObjectSky sphere are poking through geometry, but ONLY when the logarithmic depth buffer is enabled. Any pointers as to how to work around this issue for the time being? Reproduce: 1. Empty scene 2. Make an ObjectSky 3. Make a cube 4. render_logarithmic_depth 1 Link to comment
grmmvv Posted March 25, 2016 Share Posted March 25, 2016 Hi, Thanks for your feedback! I've added this issue in our internal bug tracker [En-1245]. Unfortunately, we can't provide any workaround right now. Sorry for the inconvenience caused. Link to comment
sebastianbah Posted March 30, 2016 Share Posted March 30, 2016 Hi Michel,Fix will be available in next SDK update (2.2.1). Link to comment
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