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[SOLVED] Inverse Kinematics without Physics/BodyRagDoll


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Hello,

 

Is it possible to do Inverse Kinematics without using Physics/BodyRagDoll ?

For example I want to be able to control the hand of a character using the movement of the mouse.

 

Thanks.

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Hi nhognon,

Though we'd like to have inverse kinematics in the engine, I'm afraid it will not be implemented any time soon.

For simple articulated structures, like hand, IK has simple analytical solution, so you can try to implement it yourself.

Please check out sample in the attachment.
You can control hand model by moving nodes "target_controller" and "elbow_controller".

 

ik.zip

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