demostenes Posted February 18, 2016 Share Posted February 18, 2016 Recently I am missing negative scale for mirroring objects according to particular axis. I can do the mirroring in my 3d app, but it increases number of nodes and objects. Link to comment
silent Posted February 19, 2016 Share Posted February 19, 2016 Hi Jirka, Runtime mirroring can cause various artifacts (inverted normals / tangents). I've added this task to our internal TODO list, but with a low priority right now. Thank you for the suggestion! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted February 19, 2016 Share Posted February 19, 2016 Sometime this can be a very handy feature. At least for prototyping, very helpful. Link to comment
demostenes Posted February 19, 2016 Author Share Posted February 19, 2016 Hi Jirka, Runtime mirroring can cause various artifacts (inverted normals / tangents). I've added this task to our internal TODO list, but with a low priority right now. Thank you for the suggestion! Great, thanks. Link to comment
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