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Negative scale for mirroring


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Recently I am missing negative scale for mirroring objects according to particular axis. I can do the mirroring in my 3d app, but it increases number of nodes and objects.

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Hi Jirka,

 

Runtime mirroring can cause various artifacts (inverted normals / tangents). I've added this task to our internal TODO list, but with a low priority right now.

 

Thank you for the suggestion!

 

Great, thanks.

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