yigitakkok Posted January 31, 2016 Share Posted January 31, 2016 I create particles on my moving object (car) But while car is moving, particles should stick into my object. But they pass through. Is it possible, if it is how? Thanks. Link to comment
silent Posted February 1, 2016 Share Posted February 1, 2016 Hi Yiğit, Do you have any screenshots of the current / expected behavior? Generally, you can just add particle system as a child to the some node and that's it. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
yigitakkok Posted February 3, 2016 Author Share Posted February 3, 2016 i dont want to snap partickle spawner.Only colided partickles like rain drop on windshield while moving car. Link to comment
binstream Posted February 3, 2016 Share Posted February 3, 2016 Do you mean that raindrops should not penetrate the windshield? Link to comment
yigitakkok Posted February 3, 2016 Author Share Posted February 3, 2016 Yes. Raindrops should not penetrate windshield. They should stick onto it. Link to comment
silent Posted February 5, 2016 Share Posted February 5, 2016 Hi Yiğit, It is hard to suggest without seeing the actual test scene, but have you tried to setup deflectors? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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