alexey.egorov Posted November 26, 2015 Share Posted November 26, 2015 The result of an omni light deferred lighting with orthographic projection is different from the regular shading. To feel the result it is needed to set huge values to the projection scale double os = 10000.0 / pow(2.0, zoom); player->setProjection(ortho(-os,os,-os,os,1.0,10000.0)); To see the different, you need to switch on/off "Force deferred lighting" for the omni light. added: light onmi must be very far from the object Link to comment
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