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[SOLVED] Unigine use old compiled version of .h file instead report compilation error


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Hi,

 

i make mistake in code that will be not compiled, but Unigine don't report compile error, but use the previous compiled version of .h file.

 

Code was:

			if (is_running) {
				velocity = min(velocity, velocityMax);
			else {
				velocity = min(velocity, velocityMin);
			}
 

It missing } before else.

 

Honya

 

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Hi Honya,

 

Could you please provide a full code? I've tried to reproduce it in a new project and I always get script compile errors (in Release and in Debug builds). Are you using world_load with 2 arguments? Something like world_load name cache?

 

Thanks!

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