honya Posted November 25, 2015 Share Posted November 25, 2015 Hi, i make mistake in code that will be not compiled, but Unigine don't report compile error, but use the previous compiled version of .h file. Code was: if (is_running) { velocity = min(velocity, velocityMax); else { velocity = min(velocity, velocityMin); } It missing } before else. Honya Link to comment
silent Posted November 25, 2015 Share Posted November 25, 2015 Hi Honya, Could you please provide a full code? I've tried to reproduce it in a new project and I always get script compile errors (in Release and in Debug builds). Are you using world_load with 2 arguments? Something like world_load name cache? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted November 28, 2015 Author Share Posted November 28, 2015 Problem was that i use cache when load the world, without using cache it report compilation error well. Link to comment
Recommended Posts