werner.poetzelberger Posted November 16, 2015 Share Posted November 16, 2015 I am having a bad time assigning console key mapping in the editor. e.g.: <item name="console_key" type="int">47</item> It doesnt take many keys Dot . does work but many others dont. What to do? best. werner Link to comment
silent Posted November 18, 2015 Share Posted November 18, 2015 Hi Werner, Just tried to change the console key - it seems that this feature is working as expected ("/" button opens the console on Windows). This parameter should be changed only in engine config. If you pass -engine_config <file.cfg> in editor startup parameters, please, make sure that you edited correct cfg file). You can also try to force change console_key variable on engine startup: editor_x64 -console_command "console_key 47" If you are using non-USA keyboard layout - could you please tell us what kind of language settings (locale) is set on your PC? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted November 19, 2015 Author Share Posted November 19, 2015 German. Link to comment
werner.poetzelberger Posted November 19, 2015 Author Share Posted November 19, 2015 Couldnt you include that assignment to the editor like the for other keys? Link to comment
silent Posted November 19, 2015 Share Posted November 19, 2015 Hi Werner, Right now we will not add this button mapping into Editor key bindings UI, sorry. Currently we have some issues with German / French locale - some buttons can't be used for bindings (QWERTZ screenshot in attachment): I will check if ascii 47 is part of that. Sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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