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[SOLVED] how to build the D3D11AppQt sample?


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hi:

   I currently meet problem to bulid the D3D11AppQt sample(on windows7 x64 double,RC1). Could anyone point a step by step build process?

this is what i tried so far:

  1:download qt sdk source code and build the 64bit binary for vs2010 (success)

 2: try build the sample with "C:\unigine\utils>c:\python27\python.exe build.py --component=samples --bits=64 --type=debug --vs=v100 --sample=D3D11AppQt"

 

i got error 

moc_D3D11AppQt.obj : error LNK2001: unresolved external symbol "public: static class Unigine::Engine * __cdecl Unigine::Engine::init(int,int,unsigned short * *,char const *,char const *)" (?init@Engine@Unigine@@SAPEAV12@HHPEAPEAGPEBD1@Z)
AppQt.obj : error LNK2019: unresolved external symbol "public: static class Unigine::Engine * __cdecl Unigine::Engine::init(int,int,unsigned short * *,char const *,char const *)" (?init@Engine@Unigine@@SAPEAV12@HHPEAPEAGPEBD1@Z) referenced
in function "public: void __cdecl Unigine::EnginePtr::init(int,int,unsigned shor

 

NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 10.0
\VC\BIN\amd64\link.EXE"' : return code '0x460'

 

it seems couldn't find unigine lib. but i didn't see anything wrong in the makefile.win32 in sample dir.

thanks

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