sergey.pozhidaev Posted August 26, 2015 Share Posted August 26, 2015 hi, i am want to set node scale (0.00001), Editor can not set this value manually, if i set it from script, editor show 0.0000 there is many things like this in editor (camera step, minimum 0.01) please dispatch this Link to comment
silent Posted August 26, 2015 Share Posted August 26, 2015 Hi Sergey, Thank you for the suggestion. I've added it to our internal TODO list (right now it has low priority). Btw, could you please tell us what kind of content are you using if you neede to scale nodes down to 0.00001? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
ulf.schroeter Posted August 27, 2015 Share Posted August 27, 2015 Maybe you should have immediately noted that such vertex scaling might quickly cause float precision issues when applied to node meshes. Even though node scaling sometimes seems convenient people often forget that this will cause issues for the physics simulation as non-1 scaling is not support for associated bodies I think in general it is a good advice to avoid node scaling (especially if it is just used for compensation of non-matching modelling tool coordinate unit ranges) Link to comment
sergey.pozhidaev Posted August 28, 2015 Author Share Posted August 28, 2015 it is needed for Global Space System simulations, i am using Unigine physics on 0.001 scale (max 0.0002) (0.0001 - troubles) and if i am make body from scaled objects its bodies different from original mesh Link to comment
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