Simon.Anderson Posted July 30, 2015 Share Posted July 30, 2015 Hi all, my colleague posted this in the other forum - should probably be here as it's a shader issue. we'd appreciate an answer as it's pretty urgent: "Hi Guys, I am getting an issue with auxiliary buffer not getting filled for ObjectGui instances in scene. However this seems to work with similar change in material for ObjectMeshDynamic nodes and I am able to process and paint them with composite material.Below is my approach- Inherited new material from "gui_base".- Set auxiliary state and colors and verified in editor values are set correctly for gui and dynamic mesh objects.- Render "render_auxiliary" and "render_deferred" are enabled.- Verified that auxiliary buffer is filled with visible mesh object with render_show_textures / '5' key. But ObjectGui are not getting filled in auxiliary buffer while they appear in viewport just fine.Unigine version: 2013_04_30.Have anyone came across similar behavior? Any help is appreciated." Thanks for your help. Simon Link to comment
silent Posted July 30, 2015 Share Posted July 30, 2015 Hi Simon, I can confirm that there is no issues with auxiliary buffer in 2013-04-30 SDK. I've just added ObjectGUI node and assigned inherited gui_base material with Auxiliry pass enabled.Could you please provide a simple test scene where we can check this behavior? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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