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Auxiliary Buffer Issue


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Hi all,

 

my colleague posted this in the other forum - should probably be here as it's a shader issue.  we'd appreciate an answer as it's pretty urgent:

 

"Hi Guys,

I am getting an issue with auxiliary buffer not getting filled for ObjectGui instances in scene. However this seems to work with similar change in material for ObjectMeshDynamic nodes and I am able to process and paint them with composite material.

Below is my approach
- Inherited new material from "gui_base".
- Set auxiliary state and colors and verified in editor values are set correctly for gui and dynamic mesh objects.
- Render "render_auxiliary" and "render_deferred" are enabled.
- Verified that auxiliary buffer is filled with visible mesh object with render_show_textures / '5' key. But ObjectGui are not getting filled in auxiliary buffer while they appear in viewport just fine.

Unigine version: 2013_04_30.

Have anyone came across similar behavior? Any help is appreciated."

 

 

Thanks for your help.

 

Simon

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Hi Simon,

 

I can confirm that there is no issues with auxiliary buffer in 2013-04-30 SDK. I've just added ObjectGUI node and assigned inherited gui_base material with Auxiliry pass enabled.

Could you please provide a simple test scene where we can check this behavior?

 

aux_gui_base.png

Thanks!

How to submit a good bug report
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FTP server for test scenes and user uploads:

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