ivan.cuevas Posted July 15, 2015 Share Posted July 15, 2015 Hi all, There is a weird behavior in PlayerPersecutor when target is moving quickly. As far it moves, more evident is. I've modified a persecutor sample to show it, Just place persecutor in front of red sphere (leaving green spheres behind) and wait until sphere moves to player. You will see the red and green spheres vibrate because of some player correction when it should keep the same angle and same distance, or do a smooth correction. Orignal position Modified position I've disabled collistion too but it looks like it's not related with it. Thanks in advance. Iván. persecutor_02.cpp persecutor_02.world Link to comment
silent Posted July 15, 2015 Share Posted July 15, 2015 Hi Iván, Thanks for the test scene. I've added it to our internal bug tracker. Can't say right now if it is actually a bug or not, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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