kevinEval Posted June 17, 2015 Share Posted June 17, 2015 When I try to ADD certain add-on FX samples: fire1, fire 2, for instance... I see the wiregrid bounding box moving, but I cannot get anything to display correctly (the actual effect is either just showing standard particles with no graphics if I enable the Root Dummy Node, or nothing at all). The child nodes (the actual FX) are not displaying... I increased spawn rate and changed a few parameters to try to solve the issue. I think I have some working (like the Explosions), though it's hard to tell if I'm seeing the entire sequence. Many of the others appear invisible, nothing happens. I opened up the SFX add-on file as a blank world, I can see them in the local library, etc... Thanks, Kevin Link to comment
silent Posted June 18, 2015 Share Posted June 18, 2015 Hi Kevin, Sorry, cant reproduce this issue. What I did: Generate new project with enabled SFX-addon in SDK Browser; Launch Editor for generated project. Add SFX node to the world via Main Menu: Create -> Node Reference or Create -> Import Node. Click Yes for two dialog messages (import 2 material libraries). Could you please try to do the same? If you still have some issues with this - could you attach engine log file from your project (<your project/bin/log.html). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
kevinEval Posted June 18, 2015 Author Share Posted June 18, 2015 That fixed it, thank you very much for helping on this! I was creating projects inside other worlds and I think I had some references missing,starting blank and using the SDK Browser for the Creation Process for a new world was a much cleaner process... Have a good day... Link to comment
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