Paul.Brodin Posted June 8, 2015 Share Posted June 8, 2015 Weve put quite a lot of effort into creating some billboards, that 1) Scale automatically so they are always the same pixel size on screen 2) Automatically adjust offsets to keep the billboards where we need them in relation to a real world object. 3) Use of materials to allow us to fade these billboards in and out This has already been quite a lot of work, that you feel there must be an easier way of doing this. We just want a label (admittedly quite a fancy graphic label) to hover over an object at a fixed size that can be faded in and out any suggestions on a better way of doing this. Our latest problem is the billboards are (quite rightly) being obscured by other real world objects, which we dont want. These labels need to be 'on top' If we have to continue with the billboard approach, is there a way we can stop a billboard being obscured by other world objects? Link to comment
silent Posted June 9, 2015 Share Posted June 9, 2015 Hi Paul, You can tweak Render Group parameter for your other objects, so they will be rendered after the billboard objects in scene. Just increase Render group parameter to draw this objects later. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Recommended Posts