parkjunghyun Posted May 19, 2015 Share Posted May 19, 2015 Hi, Unigine. I have a question about Animation. I add Transform Node include Spline Path in editor mode. And added Box mesh child. like this(see Attach file). If spline path is in camera's Field of View, animation is playing. But if spling path is out camera's Field of View, animation is not playing. I want to play animation all of time. Not use script. What can I control Anmation? Have some option? Does not exist Solution?? Link to comment
silent Posted May 19, 2015 Share Posted May 19, 2015 Hi, Just increase Radius parameter. The animation will be playing if camera inside this radius. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
parkjunghyun Posted May 19, 2015 Author Share Posted May 19, 2015 Thank you for your help!! Have a nice day!! ^_^ Link to comment
parkjunghyun Posted May 19, 2015 Author Share Posted May 19, 2015 One more question!!! How about SkinedMesh Animation??? Link to comment
silent Posted May 19, 2015 Share Posted May 19, 2015 In this case you can call engine.world.addUpdateNode() every frame to ge your node with animation updated. Please, refer to this forum thread: https://developer.unigine.com/forum/topic/2280-solved-option-to-force-bone-update/#entry14073 Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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