sergey.pozhidaev Posted May 15, 2015 Share Posted May 15, 2015 hi, we need this feature Link to comment
unclebob Posted May 19, 2015 Share Posted May 19, 2015 Hi Sergey! Could you please give us an example how you're going to use that feature? I do believe it's useful though I can't guarantee it'll be in the next SDK release as we have other high priority tasks now. Link to comment
sergey.pozhidaev Posted May 21, 2015 Author Share Posted May 21, 2015 ObjectMeshDynamicPtr mesh = ObjectMeshDynamic::create(0); mesh->addVertex() mesh->addIndex() ... mesh->addSurface() mesh->addVertex() mesh->addIndex() ... mesh->addSurface() //2 surfaces, need remove last surface: //variant 1 mesh->removeVertex() //with indices ... mesh->setSurfaceEnd(n,1) //n - last index of surface0 //variant 2 mesh->removeSurface(1) in variant 1, will be empty surface, without vertex, and user have to change surface bounds (mesh->setSurfaceEnd) for triangle manipulation with surface 0, and surface1 will be excess all time in variant 2, surface1 is no more, and all manipulations will be with surface0, and its bounds will be calculated automatically by the way, there is will be very helpful function "setCurrentSurface" mesh->setCurrentSurface(0) mesh->addVertex() mesh->addIndex() mesh->addIndicesArray() //index bounds will be automatically recalced, it is very nice Link to comment
unclebob Posted June 1, 2015 Share Posted June 1, 2015 Thanks for usage samples, Sergey! We'll add this to our tracking system so we won't lose your request. Link to comment
binstream Posted November 19, 2015 Share Posted November 19, 2015 Implemented in 2.1. Link to comment
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