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Replay System


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Physics Engine already has a replay system, there are also some samples demonstrating this feature. Nevertheless I would expect that a generic replay system for complete game replay is a quite user-specific task, so I would be surprised if UNIGINE could provide such system...

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Ulf is right, it is hard to create a good universal system for replay. We have full world state serialisation feature which can be used for saving and plying back everything (on the script side), but it produces enormous memory footprint so its use is very limited.

 

But since after-action review is very important for a lot of professional simulation systems, we are looking into introducing a framework for that. No ETA at the moment tough.

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Thanks for the reply. I am sure that there are many people around that would be looking for such a solution from the Engine providers. 

We are looking forward to get such a solution.

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