yraida.morete Posted January 18, 2015 Share Posted January 18, 2015 Hi all, I'm trying to change the appearance of a clutter in real time, what is the best way to do this in unigineScript? load a new mesh and material for the surface? Thank you! Link to comment
unclebob Posted January 19, 2015 Share Posted January 19, 2015 Hi, Yraida! I assume you're using Unigine 2.0 here. Just use ObjectMeshClutter::setMesh method and then set up your mesh surfaces (material, property, visible & fade distances) as you do with ObjectMeshStatic. Link to comment
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