angus.wood Posted October 29, 2014 Share Posted October 29, 2014 By default the post_filter_wet material does not animate because the "normal_transform" parameter is set to vec4(1.0f,1.0f,0.0f,0.0f) but should be set to vec4(1.0f,1.0f,0.0f,time *1.0f) Link to comment
ulf.schroeter Posted October 31, 2014 Share Posted October 31, 2014 Don't think it's a bug, as ALL material transforms are initialized by vec4 (1,1,0,0) Link to comment
silent Posted November 7, 2014 Share Posted November 7, 2014 Ulf right - this is actually not a bug. To avoid confusion we will replace normal_transform parameter for post_filter_wet with vec4(1.0f,1.0f,0.0f,time) in the next SDK update. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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