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[SOLVED] City Import : populated objects positioning


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Hello,

 

As i am trying to populate building through "city import plugin", 

how can i define the building orientation in engine as i populated in max or maya.

 

and should i take the "single poly" mesh seperately for each and every building, or combined mesh.

 

Regards

 

 

 

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Hi,

 

thanks for the reply,

i exported single mesh as it having different surfaces,

building positions came correctly where as rotation is not fine as i populated in maya.

 

Regards

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Hey Vasu,

 

The plugin will take normals & tangents from that small placeholder triangles and orient nodes according that normals & tangents. So make sure they're pointing in the right direction.

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  • 2 weeks later...
hi,

 

I checked, whether they are in right direction or not.

I found that they are fine.

anyhow i recreated, reexported them.

"still the problem is occurring".

please check the below images and let me know if you find any mistakes that i made.

 

Regards

 


post-1085-0-16350000-1415704861_thumb.jpg

post-1085-0-68008000-1415704863_thumb.jpg

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  • 2 weeks later...

hello,

 

thanks for the support and corrections that you made for my work. 

it is working fine now with the triangle which is properly UV unwrapped.

 

Note: I read the manual, i did't find anywhere that how much size that the special triangle should be. as i observed in my work, populated prop will be placing on any of three vertices of the special triangle. so, i made it very small as anyone can not observe the offset of the prop from it's position.

 

later, the special triangle that you sent confirmed that how much size it should be.

 

Thank you

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