binstream Posted January 18, 2011 Share Posted January 18, 2011 Introducing the content library pack with some cool pre-set materials and special effects: Content Library downloads Materials: * gold * silver * glass * car paint * floor tile * concrete * stucco * rubber * ocean water (calm / breeze / gale/ storm) SFX: * explosions * fire * smoke * rain * snow * welding It will be extended and included into the later version of Unigine SDK. PS: thanks to our expert 3D artist Andrey "Pluton" Kushner for the pack %) PPS: your feedback is highly appreciated Link to comment
ulf.schroeter Posted January 18, 2011 Share Posted January 18, 2011 Introducing the content library pack with some cool pre-set materials (glass, stone, metal...) and special effects (explosions, fire...): Content Library downloads It will be extended and included into the later versions of Unigine SDK. PS: thanks to our expert 3D artist Andrey "Pluton" Kushner for the pack %) very nice Link to comment
binstream Posted January 18, 2011 Author Share Posted January 18, 2011 Use pre-set nodes from library/nodes/sfx in your project! Link to comment
tato.maike Posted January 18, 2011 Share Posted January 18, 2011 This content library is very usefull and the sfx are amazing . Very good job all particle effects looks real explosion and fire are very impressive , same for grass system in Unigine is easy to make a field of grass with color noise so real ;):) Big Thx . Link to comment
ulf.schroeter Posted January 19, 2011 Share Posted January 19, 2011 PPS: your feedback is highly appreciated Diverse preconfigured thematic grass and vegetation/tree nodes would also be great Link to comment
binstream Posted January 19, 2011 Author Share Posted January 19, 2011 Diverse preconfigured thematic grass and vegetation/tree nodes would also be great OK, will be added in the next version Link to comment
binstream Posted January 19, 2011 Author Share Posted January 19, 2011 Diverse preconfigured thematic grass and vegetation/tree nodes would also be great Done! Check the updated 2011-01-19 version. Link to comment
steve.brodie Posted January 20, 2011 Share Posted January 20, 2011 Great, these should be really useful. Link to comment
steve3d Posted January 20, 2011 Share Posted January 20, 2011 that's a great resource for us to learning the particles. thanks ;) Link to comment
rohit.gonsalves_ Posted January 20, 2011 Share Posted January 20, 2011 Hello, This is very good initiative. I hope that it will be of great importance to all unigine users. Link to comment
steve.brodie Posted January 21, 2011 Share Posted January 21, 2011 The trees were really nice, but we found that the materials had a lot of problems, that likely arise from the test scenes that were used to set them up. - the refractive mats were not setup to interact correctly with the environment. - there were a few pathing issues with maps that referenced waterwar. (caused a few a few crashes) Can i suggest setting up mats and assets in a standard Library scene with ideal conditions (eg tropics but this HDR). Then maybe there could be a few standard environments with different skys and cubmap backgrounds. Thanks for the Content library, this will give new users good ideas on how to set up mats and models etc. Link to comment
binstream Posted January 21, 2011 Author Share Posted January 21, 2011 The trees were really nice, but we found that the materials had a lot of problems, that likely arise from the test scenes that were used to set them up. - the refractive mats were not setup to interact correctly with the environment. What materials exactly caused problems? - there were a few pathing issues with maps that referenced waterwar. (caused a few a few crashes) Fixed, uploading new version. Can i suggest setting up mats and assets in a standard Library scene with ideal conditions (eg tropics but this HDR). Then maybe there could be a few standard environments with different skys and cubmap backgrounds. Yes, we plan to add more pre-set worlds. Link to comment
binstream Posted January 21, 2011 Author Share Posted January 21, 2011 Updated version is available: https://developer.unigine.com/fileserver/download/Unigine_Library-2011-01-21.zip Link to comment
pluton Posted January 24, 2011 Share Posted January 24, 2011 - the refractive mats were not setup to interact correctly with the environment. I forgot to enable post scattering flag in the material. Also keep in mind that glass object must contain two surfaces with reflection and refraction materials Link to comment
timur.omelchak Posted February 9, 2011 Share Posted February 9, 2011 There is a two interesting textures in a library: forest_billboards_d.dds bush_billboards_d.dds Is there any showcases shows how to mass implement them as a billboards on a background? Link to comment
ulf.schroeter Posted February 12, 2011 Share Posted February 12, 2011 There is a two interesting textures in a library: forest_billboards_d.dds bush_billboards_d.dds Is there any showcases shows how to mass implement them as a billboards on a background? I think there is an upcomming new UNIGINE demo called Valley for demonstration of new terrain and vegetation system. Some pre-release screenshots here Link to comment
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