angus.wood Posted October 7, 2014 Share Posted October 7, 2014 Currently you can only see where a camera is by selecting it from the node list and going in to move or rotate. That renders the camera position as a 3D axis set. What I would really like to see is camera wireframes as toggle-visible selectable entities that show me the orientation and FOV of the camera like in Maya or Blender. Link to comment
silent Posted October 7, 2014 Share Posted October 7, 2014 Added to our TODO list. However, we can't give you any ETA right now when this feature will be implemented, sorry. Thank you for suggestion! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted October 8, 2014 Share Posted October 8, 2014 You could add your own mesh as a child. Cheers. W. Link to comment
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