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Shadows sharply appears at Shadow distance


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Hello !

 

Does Unigine engine has settings to appear shadows smoothly at Shadow distance (Render Settings -> Common -> Shadow distance) ?

Now I see that shadows appears sharply by jump or jerk at Shadow distance.

 

There is well known world practice. For example if I set Shadow distance to 100 meters it could be something like that:

engine can add to Shadow distance 10% of it's value to fade shadows from 100m (strength = 1 that calls Ambient = 0 at Unigine) to 110m using semi-transparency (strength = 0, at Unigine Ambient = 1). So shadows can smoothly appears at Shadow distance.

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This is something that is missing for years in Unigine engine, see this post. Maybe new version of engine will also provide long-awaited improvements on shadow maps.

 

Thank you !

 

I hove developers will add this effect at one of next releases.

I think it's not very difficult, because they have already used depth buffer or simply world postition (of pixel) when added shadows to screen.

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