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[SOLVED] Blue moire at object if Depth mask enabled


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Hello !

 

There is a problem, I can't understand.

After the work of our Level Designer a moire has appeared at bushes.

If I switch off Depth mask check box, the problem disappears.

 

A couple of days ago I saw this problem on the standard trees, but today they are good.

 

Could you help me to understand this case ?

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Hi Dmitry,

 

Any chance to get the test scene with your models, materials and textures setup?

 

Thanks!

 

I've made two screenshots with standard trees. But now I'm not sure that our designers didn't change materials of these trees.

I'll upload project archive a bit later.

 

Thank you for helping.

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Have you checked the 'ambient Light' checkbox in the material?

It seems more like a render order issue, as the alpha channel renders towards the background.

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I disable all check boxes like Paralax and others, but moire still was at trees.

I found that moire is connected to Ray color at Render Settings.

 

Then I remembered that sometimes in our applications if antialiasing forced enabled at driver (AMD Catalyst Control Center in my case) we can have problems with some posteffects.

 

Unfortunatelly at my computer in AMD CCC was enabled Override application settings.

I disable it and problem has gone way.

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