trevor.reed Posted July 3, 2014 Share Posted July 3, 2014 Hello, Is there C++ API support for importing 3D meshes? I would like to edit models in Maya or Modo (or similar software) and then import them into my scene using only the C++ API. Is this possible? Thanks! Link to comment
binstream Posted July 4, 2014 Share Posted July 4, 2014 You need to export 3D meshes into the UNIGINE native formats: https://developer.unigine.com/en/docs/1.0/code/file_formats You can do this with plugins for 3D editors: https://developer.unigine.com/en/docs/1.0/tools/plugins/ After that you can load them in runtime from C++ code: https://developer.unigine.com/en/docs/1.0/cpp_api/reference/api_objectmesh_class#create_constcharm Link to comment
trevor.reed Posted July 7, 2014 Author Share Posted July 7, 2014 Thanks for the reply! I'll try it out. Link to comment
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