snow_zhangy Posted June 14, 2014 Share Posted June 14, 2014 if you have a 2 monitors side by side extended setup. 1: open engine in windows mode or fullwindow mode(not full screen) 2: open any world with moving objects 3: if in window mode move window to cross both screen. 4: notice the moving object is jittering Link to comment
silent Posted June 26, 2014 Share Posted June 26, 2014 Hi, Sorry for the late reply. Still can't reproduce such issue with latest SDK (2014-06-04). What I've already tried: Switching between Windows 7 / 8 / 8.1; Switching between video_fullscreen 0/2; Different monitors (with different resolutions, or with the same resolutions); Different scenes (Valley, Heaven, SDK samples); Different GPUs and drivers. So, to reproduce this issue we need to know following things: OS version; GPU and GPU driver version; Monitors configuration (how many monitors, resolution, landscape or portrait mode); What API (DX11, DX9, OpenGL); Test world (or sample from SDK where this behavior can be checked). Does this object jitter when you are using only one monitor? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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