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jitter for moving objects when window cross monitors


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if you have a 2 monitors side by side extended setup.

1: open engine in windows mode or fullwindow mode(not full screen)

2: open any world with moving objects

3: if in window mode move window to cross both screen.

4: notice the moving object is jittering

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  • 2 weeks later...

Hi,

 

Sorry for the late reply.

 

Still can't reproduce such issue with latest SDK (2014-06-04).

 

What I've already tried:

  • Switching between Windows 7 / 8 / 8.1;
  • Switching between video_fullscreen 0/2;
  • Different monitors (with different resolutions, or with the same resolutions);
  • Different scenes (Valley, Heaven, SDK samples);
  • Different GPUs and drivers.

So, to reproduce this issue we need to know following things:

  • OS version;
  • GPU and GPU driver version;
  • Monitors configuration (how many monitors, resolution, landscape or portrait mode);
  • What API (DX11, DX9, OpenGL);
  • Test world (or sample from SDK where this behavior can be checked).
  • Does this object jitter when you are using only one monitor?

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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