werner.poetzelberger Posted June 3, 2014 Share Posted June 3, 2014 Hello, I am working on a scene using a lot of volume boxes. Those create the desired effect. Everything works fine as long as I do not combine AA (in the render options) and the falloff option (in the material). It also DOES work combo like: AA + Falloff + NO HDR It DOES work: AA + NO Falloff + HDR It does NOT work: AA + Falloff + HDR The combinations seems to bring up strange render issues. Please look at the images attached. Thx. werner Link to comment
sebastianbah Posted June 3, 2014 Share Posted June 3, 2014 Hi Werner,I'm afraid we can't reproduce such behavior so it would be very helpful if you could send us Unigine log file at least.Also a minimal test scene would be very helpful.Thanks! Link to comment
werner.poetzelberger Posted June 4, 2014 Author Share Posted June 4, 2014 Dear Sebastin, uploading a testscene atm ~ 350 mb. Attached the startoptions. The scene is set to a camera which is moving around the object array. The artefacts are occuring with these current settings. Cheers Werner Link to comment
werner.poetzelberger Posted June 4, 2014 Author Share Posted June 4, 2014 Ok, I think I come closer to that issue. The object in the center uses a material with a GLOW. This seems to do the damage. Disabling the object or assigning a different material solves the render issues. Anyway .. there seems to be a render order issue? Best. Werner Link to comment
sebastianbah Posted June 9, 2014 Share Posted June 9, 2014 Hi Werner,Sorry for the late reply.This issue is confirmed and added to our bug tracker.It seems that this issue actually related to the combination of glow + hdr. Thanks for the test scene and your suggestions. Link to comment
silent Posted February 26, 2015 Share Posted February 26, 2015 This bug is fixed (fix available in Unigine 2.0-beta SDK). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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