david.garcia Posted May 26, 2014 Share Posted May 26, 2014 We want to achieve a multi-monitor application with a variable monitors number. Also, we want to change between : - extended view (only one player) with one gui. - independent views (one player for each monitor) with independent gui for each monitor. We have tried AppWall, AppSurround, and AppProjection, but these plugins only have one player. Is it possible to have the possibility of change dynamically between extended view (plugin normal operation mode) and independent views on each monitor (one player for each monitor)? Any suggestions? Thanks in advance. Link to comment
unclebob Posted May 28, 2014 Share Posted May 28, 2014 Hello, David. I think it's better to write a custom C++ plugin which will render scene several times from different players and will set that images to the monitors correctly. So it might be a good thing to look inside AppPanorama and AppWall source files just to get the idea how to implement this. Also, you can setup different PCs and use Syncker (https://developer.unigine.com/en/docs/1.0/scripting/scripts/systems/unigine_syncker/) Link to comment
marinos.giannoukakis Posted June 3, 2014 Share Posted June 3, 2014 where are the AppPanorama and Appwall source files...? Link to comment
silent Posted June 3, 2014 Share Posted June 3, 2014 Hi, You can find sources in <SDK>/source/plugins/App/<Plugin_name>. AppWall and AppProjections are available only for Sim SDK edition. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
marinos.giannoukakis Posted June 3, 2014 Share Posted June 3, 2014 ok i was looking the plugins in the Game SDK....! Link to comment
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