oliver.markowski Posted May 21, 2014 Share Posted May 21, 2014 Hi, is it possible to implement parallax corrected cubemaps with the Plugin Interface of Unigine? If yes, could you give me a hint about where to start? :) Cheers Link to comment
sebastianbah Posted May 23, 2014 Share Posted May 23, 2014 Hello, If I understand what you want to do correctly, there is no way to implement it without custom shaders. I'm afraid we do not support parallax corrected cubemaps. So, you may take a look into this article. Link to comment
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