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Parallax Corrected Cubemaps via Plugin?


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Hi,

 

is it possible to implement parallax corrected cubemaps with the Plugin Interface of Unigine?

If yes, could you give me a hint about where to start? :)

 

 

Cheers

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Hello,

If I understand what you want to do correctly, there is no way to implement it without custom shaders.

I'm afraid we do not support parallax corrected cubemaps.

 

So, you may take a look into this article.

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