ulf.schroeter Posted December 13, 2010 Share Posted December 13, 2010 Problem Inverse kinematics BodyRagDoll samples seems to be broken Reason Most probably change of default intersection mask from 0xFFFFFFFF to 0x01. Script code uses 0x2 intersection mask. engine.physics.getIntersection(point_0 + vec3(0.0f,0.0f,2.0f),point_0,0x02,ret) Link to comment
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