demostenes Posted April 17, 2014 Share Posted April 17, 2014 Just for inspiration: http://forum.unity3d.com/attachment.php?attachmentid=48794&d=1364888620 Link to comment
werner.poetzelberger Posted April 22, 2014 Share Posted April 22, 2014 How do I have to understand this images? Is the terrain approximated towards the mesh? Or just the opacity of the prop affected? b.w. Link to comment
demostenes Posted May 5, 2014 Author Share Posted May 5, 2014 How do I have to understand this images? Is the terrain approximated towards the mesh? Or just the opacity of the prop affected? b.w. Check this documentation: http://www.stobierski.pl/unity/RTP.pdf Chapter 7 - Geometry blend features. It is 3rd party plugin for Unity, but same principle could be probably used for Unigine too. Anyway whole document is interesting inspiration. Some features are in Unigine for ages (Unity terrain engine is stoneage level), some not (UV blend, parallax mapping, etc...). Link to comment
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