angus.wood Posted April 16, 2014 Share Posted April 16, 2014 We are investigating using filmed footage as a backdrop to our level. Doing so adds a lot of realism and, oddly, lowers costs since we don't have to model a lot of stuff. Our simulation runs without user input making things a little easier. I'm wondering if anyone has any suggestions as to how to do this kind of thing. Link to comment
binstream Posted April 21, 2014 Share Posted April 21, 2014 You can try using WidgetSpriteVideo: https://developer.unigine.com/en/docs/1.0/scripting/library/gui/class.widgetspritevideo Link to comment
ulf.schroeter Posted April 21, 2014 Share Posted April 21, 2014 As Denis suggested WidgetSpriteVideo is the technical approach for testing your approach. Nevertheless I would expect that mixing real-world background video with CG foreground content will require near perfect matched lighting to be convincing to users (as done for special effects in hollywood movies). Most probably this will be quite hard to achieve with real-time graphics yet. Link to comment
angus.wood Posted April 22, 2014 Author Share Posted April 22, 2014 You can try using WidgetSpriteVideo: https://developer.unigine.com/en/docs/1.0/scripting/library/gui/class.widgetspritevideo Thanks. I've got video playing back in the 3D world now. My thought is that the next step is to use PF Track (or similar) to get a series of tuples (is-at, look-at and rotation) and then build a camera moving system that reads that data file. Link to comment
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