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[SOLVED] virtual void * getD3D11ShaderResourceView () does not exists


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Hello

The documentation for Unigine::Texture has some documented functions that do not exists in the shipped header files.

Example: getD3D11ShaderResourceView

Are these functions coming in the next update? (I'm currently blocked to implement an plugin because of the missing getD3D11ShaderResourceView function)

Greets
Manuel

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Hello Manuel,

 

Yes, a bunch of new API functions, including getD3D11ShaderResourceView() will be available in the next update.

 

Thank you!

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