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Only GUI?


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The rendering thread also handles the gui rendering. Physics thread cannot be disabled but if your world is empty there is no measurable burden for your iOS. Simply set rendering/physics to single-threaded (there are some console variables for this)

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Please call the following methods to maximize performance:

engine.render.setEnabled(0);

engine.physics.setEnabled(0);

And set the physics into the single-threaded mode as Ulf said (physics_threaded 0).

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