demostenes Posted June 18, 2014 Share Posted June 18, 2014 It is already known, how will be limitation with 4 terrain chunk textures solved? We would like to start preparation in advance. For example in case Unigine would be able to import 16 layer splat map (instead of 4 like now), we can prepare such splat now and save some time. Thanks! Any progress? It would help us a lot to know how the implemenation will look, so we can reconfigure scripts/3rd party tools for world generation and prepare multi texture terrain in advance. Link to comment
binstream Posted June 25, 2014 Author Share Posted June 25, 2014 Restriction removed, but the feature is still in the development. Link to comment
maimonides Posted July 25, 2014 Share Posted July 25, 2014 Any release date or at least expected month, when we will see this? Link to comment
binstream Posted July 25, 2014 Author Share Posted July 25, 2014 Terrain is improved, it will be available within the next SDK update. Since there is a huge number of changes in the upcoming update, it will take more time to stabilise them, so ETA is September. Link to comment
maimonides Posted July 25, 2014 Share Posted July 25, 2014 Thanks for the info. Updates with less things, but in more regular and shorter intervals would be preferrable. Link to comment
binstream Posted July 25, 2014 Author Share Posted July 25, 2014 There is a huge number of improvements on content pipeline and tools as well, so that's unlikely that we can push it faster. The team is already doing their best. Link to comment
demostenes Posted July 25, 2014 Share Posted July 25, 2014 Terrain is improved, it will be available within the next SDK update. This is indeed great news. How does this feature work? Can I now import for example 20 layer PSD with texture masks? Or there will be different workflow? 1 Link to comment
danni.coy Posted August 22, 2014 Share Posted August 22, 2014 How far off is Occulus DK2 support? Link to comment
silent Posted August 27, 2014 Share Posted August 27, 2014 How far off is Occulus DK2 support? We are still waiting for DK2 device arrival. I believe Oculus would be available to our developers in late September / early October. After that we can start working on DK2 support. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
maimonides Posted August 28, 2014 Share Posted August 28, 2014 Is the exact release date for the current giant update fixed? Link to comment
silent Posted August 29, 2014 Share Posted August 29, 2014 We are plan to release new SDK version at the end of September. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
igor.hope Posted September 11, 2014 Share Posted September 11, 2014 Will inverse compatibility be there? Link to comment
silent Posted September 12, 2014 Share Posted September 12, 2014 Hi Igor, We will publish detailed migration guide before SDK release. Unfortunately, we can't create fully automatic upgrade system, because changes are really big and require human help in some places. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
maimonides Posted September 12, 2014 Share Posted September 12, 2014 Looking at the 2014 roadmap, it looks awfully "unbolded", not many features delivered. Anything that will not make it by dec 31? I am sure, that the upcoming update will fullfill a lot. Link to comment
maimonides Posted September 22, 2014 Share Posted September 22, 2014 Last week of September is upon us. Do you have an exact release date? :rolleyes: Link to comment
silent Posted September 23, 2014 Share Posted September 23, 2014 Hi, I believe we will release it next week :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
philipp.marcks Posted September 26, 2014 Share Posted September 26, 2014 We are still waiting for DK2 device arrival. I believe Oculus would be available to our developers in late September / early October. After that we can start working on DK2 support. we have it in office for some time already and our coders working on it with unigine,.. if interested in any collaboration regarding it, i'm sure our coders will be open for it Link to comment
binstream Posted September 29, 2014 Author Share Posted September 29, 2014 We have received our Oculus DK2 devkits last week, so their support will be added shortly. 1 Link to comment
binstream Posted September 30, 2014 Author Share Posted September 30, 2014 Not yet - we are going through the final stages of QA and stabilization fixes. Please bear with us, the amount of changes is huge. Link to comment
maimonides Posted October 7, 2014 Share Posted October 7, 2014 Big releases are never quite ready:-) Link to comment
igor.hope Posted October 8, 2014 Share Posted October 8, 2014 It will be better for us to give them more time for make it better than hurry them. Link to comment
binstream Posted October 9, 2014 Author Share Posted October 9, 2014 Uploading builds. The change list is incredible large. 3 Link to comment
yraida.morete Posted December 19, 2014 Share Posted December 19, 2014 Any update about oculus DK2? :rolleyes: What is the release date for the next version of Unigine 2 alpha 3? Link to comment
silent Posted December 19, 2014 Share Posted December 19, 2014 I believe Oculus DK2 will be availabe with January SDK update. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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