maciek.mostowski Posted December 13, 2013 Share Posted December 13, 2013 Hi, Im stucked on this problem for a while now. When no multisampling is set i grab buffers content of deferred : ///////////////////////////////// // deferred textures ///////////////////////////////// RenderDeferred deferred; create_deferred(&deferred); in method void RenderRenderer::render_world(const char *materials,int shadows) just after rendering to texture is finished ( i render buffers on the screen + save to the image ) in both cases texture content is empty. Its strange because when multisampling is on engine.app->getMultisample()> 0 ) the content is correct. Im really stucked on this. Thanks, Link to comment
maciek.mostowski Posted December 20, 2013 Author Share Posted December 20, 2013 Resolved. Link to comment
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