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[SOLVED] Multisampling, deffered buffers


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Hi,

Im stucked on this problem for a while now. 

When no multisampling is set i grab buffers content of deferred :

/////////////////////////////////
// deferred textures
/////////////////////////////////
 
RenderDeferred deferred;
create_deferred(&deferred);
in method void RenderRenderer::render_world(const char *materials,int shadows) just after rendering to texture is finished ( i render buffers on the screen + save to the image ) in both cases texture content is empty. Its strange because when multisampling is on engine.app->getMultisample()> 0 ) the content is correct. Im really stucked on this.
Thanks,
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