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[SOLVED] FBX importing as ObjectMeshDynamic ?


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hi!

Is there a simple way to automatically generate dynamic meshes from imported fbx files ?

would be nice to have some kind of option within fbx importer.

or some script that changes meshes to dynamic meshes while keeping materials.

kind regards

Phil

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The global console variable "render_use_vertex_float" will control type of mesh vertex format.

Floating point vertex format will be available only on OpenGL, Direct3D9, Direct3D10 and Direct3D11 renders.

OpenGLES and PlayStation3 will use half floating point vertex format always.

i just thought this would solve my issue, but still same 

 

render_use_vertex_float 1 but still:

 

any ideas?

 

tried different scalings already.

post-302-0-65032500-1385739010_thumb.png

post-302-0-12969100-1385739021_thumb.png

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