philipp.marcks Posted November 29, 2013 Share Posted November 29, 2013 hi!Is there a simple way to automatically generate dynamic meshes from imported fbx files ?would be nice to have some kind of option within fbx importer.or some script that changes meshes to dynamic meshes while keeping materials.kind regardsPhil Link to comment
philipp.marcks Posted November 29, 2013 Author Share Posted November 29, 2013 The global console variable "render_use_vertex_float" will control type of mesh vertex format. Floating point vertex format will be available only on OpenGL, Direct3D9, Direct3D10 and Direct3D11 renders. OpenGLES and PlayStation3 will use half floating point vertex format always. i just thought this would solve my issue, but still same render_use_vertex_float 1 but still: any ideas? tried different scalings already. Link to comment
philipp.marcks Posted November 29, 2013 Author Share Posted November 29, 2013 HA! SOLVED!! :)world_reload did do the trick! awesomness! B) Link to comment
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